Available for work
P

Paulina Fiore

Experience Design & Research

I craft delightful digital experiences with a splash of color, a dash of whimsy, and a whole lot of heart. Let's create something beautiful together!

[01] · Featured work · Hand-pickedrecent & favorite →

Selected Work

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0012025 · category

Project One

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0022025 · category

Project Two

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Project Three

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Project Four

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[02] · About me · What I can do for youcapabilities & approach →

What I can do for you

About

I am a UX and Product Designer focused on creating intuitive digital experiences through thoughtful systems, interaction design, and interactive prototyping.

My work centers on understanding how an application functions as a complete system — defining user flows, structuring product architecture, and designing interfaces that support clarity and usability.

I approach design through exploration and iteration: testing ideas through prototypes, evaluating interaction patterns, and refining concepts into balanced, effective solutions.

My process combines UX design, UI design, interaction design, and interactive prototyping to move ideas from concept to working experience.

RoleUX & Product Designer
StrengthsSystems Thinking · Interaction Design · Interactive Prototyping
ApproachDivergent Exploration → Prototyping → Refinement
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Mapping how a product actually behaves end-to-end: user flows, state machines, edge cases, and the hidden seams between features.

  • User flows & state machines
  • Edge case mapping
  • End-to-end product architecture

I treat the system as a single coherent object — not a stack of disconnected screens.

Designing the small moments that make a product feel alive — hover states, transitions, micro-animations, and the rhythm between tap and response.

  • Hover & focus states
  • Transitions & micro-animations
  • Rhythm between tap and response

The goal is delight without distraction.

Building working prototypes in Figma, code, and motion tools to stress-test ideas before they ship.

  • Figma prototypes
  • Coded prototypes
  • Motion & timing studies

Prototypes answer questions that static mocks can't: timing, friction, momentum, and how the thing actually feels in hand.

Building the design infrastructure that lets teams ship faster without losing coherence.

  • Tokens & primitives
  • Component libraries
  • Documentation & adoption

The cultural work of getting people to actually use them is half the job.

Talking to people, watching them use things, and translating what I learn into design decisions.

  • Usability studies
  • Mixed-method synthesis
  • Insight → design translation

Equally comfortable running a five-person usability study or synthesizing months of mixed-method research.

[03] · PROFESSIONAL EXPERIENCE5 of 24 →

Professional Experience

001

Halcyon Bank

Reimagining a 30-year-old retail bank for a generation that opens accounts on their phone at midnight. Six-month engagement.

Jan — Jun 2025Lead Product Designerfintech · ios · web
002

Foliage OS

An operating system for indoor gardeners. Sensor-driven, gently opinionated, a little bit alive.

Mar — Dec 2025Senior Product Designerhardware · mobile
003

Kestrel Editor

A markdown editor for people who care about footnotes. Built with a small team in Berlin over one quiet winter.

Nov 2023 — Mar 2024Design Leaddesktop · macos · brand
004

Atlas of Tides

An interactive almanac of coastal climate change for a small marine research foundation.

Apr — Oct 2024Solo Designer & Developereditorial · data viz
005

Marrow & Co.

Identity, packaging, and a very small e-commerce site for an independent bone broth maker in Porto.

Jun — Sep 2023Creative Directorbrand · web